

Added support for sphere map texture generation mode.įor more information, see What's New in DirectX Graphics or see each of the components.Added a limited form of flow control to version 2.0 vertex shaders.Changes to vertex shaders and vertex stream declaration binding.Vertex streams now created with a declaration.Vertex and pixel shaders now referred to by objects created by Component Object Model (COM) interfaces IDirect3DVShader9 and IDirect3DPShader9.

This tool is installed as part of the SDK install and can be accessed from Start, Programs, Microsoft DirectX 9.0 SDK, DirectX Utilities, DirectX Error Lookup. Use this tool to take the hexadecimal error codes and look up a text-based error message. This tool is installed during the software development kit (SDK) install and can be accessed within Microsoft Visual Studio?when creating a new application. This tool provides an application wizard for creating a DirectX application with any combination of DirectX components. It includes new tools, new features for graphics and Microsoft DirectShow? and enhancements for Microsoft DirectInput?and Microsoft DirectPlay? Letting applications perform other processing with busy present queues.Microsoft?DirectX?9.0 is a major release primarily for graphics. For more information, see Imposing Requirements on the D3dDrawPrimitives2 DDI. Querying asynchronously imposes two new requirements on the D3dDrawPrimitives2 DDI. For more information, see Verifying Support of Query Types. Reporting support of asynchronous query operations, even if the driver just responds by indicating that no query types are supported.

Setting the D3DFORMAT_OP_BUMPMAP flag in the dwOperations member of the DDPIXELFORMAT structure for all surface formats that can support bump mapping in either fixed-function or programmable-pixel pipes. The driver must continue to report only DirectX 8.0 related capabilities in D3DCAPS8 when queried by the DirectX 8.0 runtime. D3DCAPS9 contains both DirectX 9.0 and DirectX 8.0 related capabilities. Support of this request is described in Supporting GetDriverInfo2. The driver returns a D3DCAPS9 structure in response to a GetDriverInfo2 request using the D3DGDI2_TYPE_GETD3DCAPS9 value similarly to how it returns a D3DCAPS8 structure as described in Reporting DirectX 8.0 Style Direct3D Capabilities. Reporting the capabilities of its device by returning a D3DCAPS9 structure when requested. Supporting Commands for Setting Render TargetĪ DirectX 9.0 version driver must support: Reporting Support of UBYTE4 Vertex Element

However, for a driver to be loaded by the operating system as a version 9.0 driver, it must implement the features that are described in the following sections: The DirectX 9.0 runtime will supply hardware acceleration if the display driver is a DirectX 7.0 or later driver.
